Applies a debuff that prevents all healing to two random players
Cannot be removed with immunities. Shield-type healing still works
Targets will leach health from anybody within 5 yards
Drags players to boss and leeches a large amount of health from all players
Players further away lose less health
Get as far away from the boss as you can
Use warlock gate, roar, etc
Does large amount of damage to entire raid
Amount of damage increases based on missing health
Drops blue orbs
Move away from stack points
User healer CDs to top everybody up
User immunities to absorb orbs or have players pick up their orb if healthy
Move out of raid. Do not get hit by somebody elses
Unavoidable raid damage
Use CD. Possibly taunt after every cast