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Sun King's Salvation

Shade Phase

Hero on 2nd Shade phase unless needed to clear adds for 1st Shade

Shade of Kael'thas will come down when Kael'thas has been healed to 45% and 90%

Kael'thas cannot be healed while the Shade is active

Overall goal is for healers to use the provided mechanics to heal Kael'thas as efficiently as possible

Ability Name
How to Handle

Heavy hit to tank. Applies stacking debuff to anybody in frontal cone

Tank

Face boss away from raid

Targets random player. Damage and debuff stacks split among all players in circle

Leaves permanent pool of flames

Stack

Bring circle to additional players to share damage.

Hits tank with frontal cone at 100 energy

Leaves permanent pool of flames

Targets random player instead

Spread

Stay away from target of the blast

Fixates player and damage anybody with 6 yards

Leaves permanent pool of flames as it moves around

Kite and Kill

Kite Phoenix to leave pools in good spots

CC and kill to reduce number of pools

Add Priority

Adds are sorted by kill order with the most important add being listed first

Add
How to Handle
Soul Infuser

Kill quickly. Leaves behind orbs that give healers Infuser's Boon

Vile Occultist

Drops vessels on death that can be healed

Vessels heal Kael'thas via Essence Overflow when healed to full

Rockbound Vanquisher

Heavy physical damage and stacking debuff on tanks

Kill before tanks need to swap

Bleakwing Assassin

Does damage to random targets. Stay spread to prevent hitting multiple people

Kill before they finish channeling Return to Stone

Pestering Fiend

Targets random players with light splash damage. Stay spread

Does damage to all players with in 7 yards upon death

High Torturer Darithos

Casts channel on multiple players

Does damage to all players with in 6 yards of targets

Shade of Kael'thas

Sun King Adds

Resources

Ready Check Pull Text
Icy Veins
Ready Check Pull Video
Youtube
Castle Nathria Weak Auras Pack
WAGO
EXRT Note / Angry Assignment Note
Reddit